<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Fast-CrewAI</title><description>Fast-CrewAI is a Rust-accelerated drop-in for CrewAI by Neul Labs. 34× faster serialization, 11× faster memory search, 17× faster tool execution — with zero code changes. Consulting, guides, and long-standing CrewAI issue commentary.</description><link>https://fast-crewai.neullabs.com/</link><language>en-us</language><item><title>Choosing a multi-agent framework in 2026</title><link>https://fast-crewai.neullabs.com/knowledge/choosing-a-multi-agent-framework-in-2026/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/choosing-a-multi-agent-framework-in-2026/</guid><description>An honest comparison of CrewAI, LangGraph, and AutoGen for teams that need to ship. Where each one shines, where each one hurts, and how Fast-CrewAI changes the calculus.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>comparison</category><category>langgraph</category><category>autogen</category><category>crewai</category></item><item><title>[Issue] Memory search uses LIKE queries and gets quadratically slower</title><link>https://fast-crewai.neullabs.com/knowledge/memory-like-query-slowness/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/memory-like-query-slowness/</guid><description>CrewAI&apos;s default RAG storage uses substring LIKE queries against SQLite, which are full table scans. As memory grows, every agent turn pays the full cost of the scan.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>memory</category><category>high</category></item><item><title>Production CrewAI architecture patterns</title><link>https://fast-crewai.neullabs.com/knowledge/production-crewai-architecture-patterns/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/production-crewai-architecture-patterns/</guid><description>Architectural patterns for running CrewAI in production: memory layering, RAG pipelines, tool isolation, observability, and where Fast-CrewAI fits into each. Written for architects.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>architecture</category><category>production</category><category>rag</category></item><item><title>Fast-CrewAI vs CrewAI benchmarks, explained</title><link>https://fast-crewai.neullabs.com/knowledge/fast-crewai-vs-crewai-benchmarks-explained/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/fast-crewai-vs-crewai-benchmarks-explained/</guid><description>Methodology, raw numbers, and honest caveats behind the 34.5× serialization, 17.3× tool execution, and 11.2× memory search claims. Everything you need to reproduce the results.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>benchmark</category><category>performance</category><category>methodology</category></item><item><title>[Issue] JSON serialization dominates agent message passing</title><link>https://fast-crewai.neullabs.com/knowledge/json-serialization-overhead/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/json-serialization-overhead/</guid><description>Python&apos;s json module is the hidden tax on every agent-to-agent handoff. For memory-heavy crews, it can account for 20–40% of CPU time.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>serialization</category><category>medium</category></item><item><title>[Issue] Long-term memory grows unbounded and nothing evicts it</title><link>https://fast-crewai.neullabs.com/knowledge/long-term-memory-unbounded-growth/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/long-term-memory-unbounded-growth/</guid><description>CrewAI&apos;s long-term memory persists everything and has no default retention policy. Over weeks of production use, it grows without limit — degrading search quality and bloating SQLite files.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>memory</category><category>high</category></item><item><title>[Issue] Observability is retrofittable but not first-class</title><link>https://fast-crewai.neullabs.com/knowledge/missing-observability-hooks/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/missing-observability-hooks/</guid><description>CrewAI runs produce logs, but the structured spans you&apos;d need for distributed tracing have to be added by hand. When things slow down in production, you&apos;re guessing.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>general</category><category>medium</category></item><item><title>Rust + Python interop with PyO3 for AI agents</title><link>https://fast-crewai.neullabs.com/knowledge/rust-python-interop-pyo3-for-ai-agents/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/rust-python-interop-pyo3-for-ai-agents/</guid><description>A practical look at PyO3, serde, and Tokio in the context of AI agent frameworks. What Rust actually helps with, what it doesn&apos;t, and how Fast-CrewAI is structured under the hood.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>rust</category><category>pyo3</category><category>internals</category></item><item><title>[Issue] Tools get executed repeatedly with identical arguments</title><link>https://fast-crewai.neullabs.com/knowledge/repeated-tool-execution/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/repeated-tool-execution/</guid><description>LLMs call the same tool with the same arguments over and over. CrewAI has no default caching layer, so every invocation pays the full cost — including the ones that are wasteful.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>tools</category><category>high</category></item><item><title>Migrating to Fast-CrewAI: the zero-code-changes playbook</title><link>https://fast-crewai.neullabs.com/knowledge/migrating-to-fast-crewai-zero-code-changes/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/migrating-to-fast-crewai-zero-code-changes/</guid><description>What the one-line import actually does, how to verify it&apos;s active, how to toggle individual components, and how to roll back if something breaks. The honest migration guide.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>migration</category><category>getting-started</category><category>crewai</category></item><item><title>[Issue] Independent tasks run sequentially when they could run in parallel</title><link>https://fast-crewai.neullabs.com/knowledge/sequential-task-scheduling/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/sequential-task-scheduling/</guid><description>CrewAI&apos;s default task scheduler runs tasks in order, even when their dependencies don&apos;t require it. Teams leave multi-minute parallelism wins on the table without realizing.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>tasks</category><category>medium</category></item><item><title>[Issue] Tool argument validation is slower than the tools themselves</title><link>https://fast-crewai.neullabs.com/knowledge/tool-validation-overhead/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/tool-validation-overhead/</guid><description>CrewAI validates tool arguments with Python&apos;s jsonschema on every call. For simple tools that return instantly, validation can be 70% of the call cost.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>tools</category><category>low</category></item><item><title>Why CrewAI multi-agent systems get slow in production</title><link>https://fast-crewai.neullabs.com/knowledge/why-crewai-multi-agent-systems-get-slow/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/why-crewai-multi-agent-systems-get-slow/</guid><description>A technical walkthrough of the four places CrewAI spends CPU time in real workloads — serialization, memory search, tool execution, and task scheduling — and what you can do about each of them today.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>guide</category><category>performance</category><category>crewai</category><category>architecture</category></item><item><title>[Issue] Concurrent workers fight over a single SQLite connection</title><link>https://fast-crewai.neullabs.com/knowledge/sqlite-connection-contention/</link><guid isPermaLink="true">https://fast-crewai.neullabs.com/knowledge/sqlite-connection-contention/</guid><description>CrewAI&apos;s default memory backend uses a single SQLite connection per process. Under concurrent load, workers serialize through it and throughput collapses.</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate><category>issue</category><category>database</category><category>medium</category></item></channel></rss>